I'm praying to God they use there random dungeon g
I'm praying to God they use there random dungeon g Oct 12

I'm praying to God they use there random dungeon g

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I'm praying to God they use there random dungeon generator to add an extra challenge before the boss. AS for teamwork, why not have an element where the player is disabled one player while another needs to remove them, it's the most straightforward method. You could make use of random dungeon generators however they would need to be at highest level for all the tasks. That way you wouldn’t have to deal with the issue of the dungeon being shut off due to half the dungeon was abruptly closed.

I think the disabling idea would be great and tie in well with the idea that we need teamwork. To'kash's Deep Freeze Attack could be altered to focus on one player and not melt for an infinite period. This will require players to work as a team of two.

I envision tougher bosses getting lots of Dung-style bosses with little that you can do to win. Certain bosses will likely be less effective than others (Lexicus is one that comes to mind) however I believe that varying the methods needed to kill bosses would be a great step towards more interesting boss fights.

Jagex and The Dangers of a Half-Assed Wildy

In light of the recent controversy over the revival of the wild, I'm going to take a more indepth look at what this could mean to the game, and how the new rules that have been introduced over the last few years would clash with what we now call "the wild" and the problems this brings up.

Let's first discuss the wilderness borders. There was never a safe zone prior to 2007. This wilderness design is the most fundamental, and it also includes safe zones. Now while you could argue that these should stay, they interfere with the flow of current pvp fights. It is promoted to hop into a secure zone and it also concentrates on fighting them.

In addition, it is a detriment to the goal. The issue is whether we will see a new wilderness design within BH worlds or the previous one. Another issue is that The current activities that occur within the wilderness aren't permitted. Are they staying or going and what impact will this have.

Personally, I would move all the minigames (Clan Wars FOG Sealing off Deamonhiem, Defender of Varrock and Sealing off Deamonhiem), but the three quests make it difficult. Defender of Varrock and the Summer questline each have substantial chunks that are in the wild. I believe that if the quests remain, it is recommended to complete the quest. What do I mean? When you reach the quest start point or go into the wilderness as part of he defender of varrack story you are completely on your own with no player interaction. While this may alter the story, it would not have any significant impact on it.
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10/12/21 - 08:07 Start date
10/31/21 - 08:07 End date
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