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Jul

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10

Jul

開始日
10-07-24 - 12:00
11

Jul

終了日
11-07-24 - 12:00
説明

There are few greater compliments than being in comparison to Escape From Tarkov. As a genre-defining name, Escape From Tarkov blended collectively warfare royale factors with a loot extraction core to provide a sport that only a few can hope to emulate. Luckily for enthusiasts, Dark and Darker offers a fable-targeted take on the FPS extraction formula that merits the attention of all Tarkov fans.

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Despite being in its early ranges, Dark and Darker has quickly grabbed the attention of looter extraction enthusiasts. While a evaluation to Tarkov offers enthusiasts a indistinct idea of what to expect from Dark and Darker, it's far from by-product. It's a tough-to-describe combination that is probably first-class understood through first-hand enjoy—with the next to be had possibility coming within the form of Dark and Darker's upcoming February playtest.

In phrases of players' targets, Dark and Darker and Tarkov are remarkably similar. The end intention of both titles is to spawn in, struggle towards enemy players and mobs, and extract with higher objects. They're additionally both most of the most brutally tough multiplayer games presently available. Outside those two middle elements, although, the two titles diverge instead radically. Tarkov is the decidedly extra tactical of the two—with a greater complex weapon and item customization device—however Dark and Darker is the clean winner in phrases of each in-sport pacing and lobby queue times.

Since Dark and Darker institutes a conflict royale-kind quarter mechanic, it obviously developments closer to a more cutthroat pace and shorter overall match times. As it presently stands, Dark and Darker also boast absurdly brief queues which translates to more time spent in-recreation and much less time spent ready around. That lessens the blow of each unsuccessful raid and had lovers begging for extensions over the last Dark and Darker playtest.

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