If you're not carving up Falspawn round the surface of PSO2 Meseta weird, fantastical planets, then you can spend your time at the Salon tweaking your visual style, shifting accessories, or giving yourself a whole makeover. A lot of PSO2's most coveted rewards are purely cosmetic and not meant for everybody to be able to receive. Since PSO2 has the greater part of a decade to raise and iterate itself over time, the variant that North America has gotten falls somewhere between the launching version from 2012 and the current one that exists in Japan at this time. A lot of the upgrades and systems are present, but not all of the Episodes and articles are here yet. That is really a fantastic thing, since without slowly introducing all of that over a period of decades, PSO2 would, initially, feel incredibly overwhelming for a new player.
A lot of that content is functioning solo. Many missions allow you to call on NPC allies for aid, which can be a good way to practice content like hard bosses or learning mechanisms of enemies at a new area, and to take your time researching in the event that you'd like. But just like any online-only game, PSO2 is heavily reliant on the activity level and sincerity of its own community. If lobbies aren't active Urgent Quests won't be playable and if people are not approachable and welcoming, it'll put off new players, which are crucial for MMOs to remain lively. Many gamers openly use voice chat on missions, as well as text chat even on Xbox, and once it hits PC the open communication should expand dramatically.
Most of PSO2's numerous systems are explained well if you are paying attention, like appraising gear, leveling up your Mag (a flying personal robot companion which grants passive stat boosts and a specific attack) as well as many other nuances, however it requires a great deal of reading up front and a lot of awkward menus and it's easy to miss them. During its best menu navigation is tedious, and at its worst, headache-inducing. Bringing up your stock demands multiple button presses an Xbox controller and something as specific as, let us say, looking up a friend to see if they are online or checking how long is left in your XP bonus is about three to four menus deep into among those sub-panels and may as well be a lost cause. Thankfully, it is not unusable, and the more time you spend with it the longer second-nature switching through everything becomes but this is a textbook case of appreciating a game in spite of its clunkiness and not for this.
Phantasy Star Online 2 is the type of game you likely already know if you're considering before you even play with it. Between the ludicrous variety in classes, sheer number of cheap meseta pso2 things to do and see, and the slick, refined combat, there is a great deal of meat left on those eight-year-old bones. It certainly shows its age in a few convoluted ways and lacks an engaging story that can hold your interest, but complete it makes up for those shortcomings with some of the most exciting battle that stands out when compared to any actions RPG released in the past couple of decades.