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03

Feb

The last season of the Living World

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03

Feb

시작일
03-02-24 - 12:00
04

Feb

종료일
04-02-24 - 12:00
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We're off to the Crystal Desert
Before I launch into many paragraphs about the big new feature—mounts!—let me first set the scene. Path of Fire takes place in the Crystal Desert, a big, well, desert area to the south of Ascalon. It's a location that will be familiar to players of the first Guild Wars, but Path of Fire is set 250 years after that game. A lot has changed. I was able to visit The Amnoon Oasis, now a major city, and explore the first map, Crystal Oasis. It's big, varied and beautiful. The city is vibrant, and full of open world events and short minigames—I briefly had a go at being a sous chef in pursuit of a mastery point. Outside the centre, there are farmlands and rolling sand dunes.

'Desert' doesn't mean beige and sandy
"The quality hasn't dropped for how huge these maps are," says Horia Dociu, franchise art director for Guild Wars 2. "There's still a ton of variety, a ton of really interesting pockets of sub-biomes. Every type of desert you can dream of is in this game: crystal stuff, toxic stuff, branded whatever. The level of detail and fidelity—just the mature art team combined with the mature toolkit—to do something this big at our most detailed level is something that I'm shocked by. I think the fans are really going to dig it visually."


This is a 'content' expansion
Heart of Thorns was, according to ArenaNet, a feature expansion. While it added new zones, its main purpose was to restructure the game's systems to support future expansions. But its price was a big ask for what was, compared to many MMO expansions, a relatively slim amount of new things to do. And while Heart of Thorns is now a much larger offering thanks to the new maps added in the latest season of the Living World story, Path of Fire is being billed as a content expansion. It follows the basic template set by HoT, and simply adds more stuff. While five new zones may not sound like a huge increase, ArenaNet says that, in total, they'll be larger than the combined area of both Heart of Thorns and the six Season Three maps.

The big bad is a god
The last season of the Living World hinted that maybe killing off the Elder Dragons wasn't in Tyria's best interests. Over the course of the season, the focus shifted to a new threat: Balthazaar, the human god of fire. Dragons are still a major part of the story, though. "Guild Wars 2, from the beginning, is a story about humans learning to If you want to buy MMoexp POE currency trade please visit https://www.mmoexp.com/Path-of-exile/Currency.html.